Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollutionwill be more obvious. Two other new features are a multiplayer component and finite resources.
Unlike previous games in the series, the game will have non-orthogonal and curved roads and zoning areas that can conform to different road types. Types of zones will include residential, commercial and industrial. The density will be driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities. Cities in a region can trade resources between themselves or share public services like garbage collection or health care. Cities can also pool their collective wealth and resources to build a "great work" to provide benefits for the entire region like a massive solar power plant or an international airport. The larger the region, the higher is the number of cities and great works that can be built.
Minimum System Requirements:
- Operating System: Windows Vista SP2 or Windows 7 SP1
- Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 with 512 MB VRAM
- DirectX®: 10
- Hard Drive: 6 GB free space
- Sound: DirectX®-compatible
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